jueves, 23 de marzo de 2017

Eternal Deck Spoiler – Part 2. (EN)




Eternal Deck Spoiler – Part 2. (EN)

Hello and welcome Masters of the Krosmoz! Hello and welcome to Krosmaster Team Spain, today web ring to you the second blog about our Spoilers of the Eternal Deck for Krosmaster Arena.
Well in the last blog we saw the four eternal deck cards of Oscar Kass, Ally Mczeal, Bad and The Queen of the Tofus, so now how better to start this blog than with one of the Masqueraiders:

Maskun John





Eternal Card.                                                    Season 1 Card.
Maskun John was one of my favourites Krosmasters from Season 1, and he had recieved great changes. His Action Points (AP) now became 7 instead of 6, that makes him able to use his two spells each turn. In the past we needed to use Henual for that. So we can now talk about the other change, the spells that Maskun John can cast.
Lets se his spells:
-“Decoy”:  His first spell still got Steal health and attracts 1, but now the line of sight have been changed with the one that was in the other Spell, and becames 4 to 6. If we move 3 squares we can notice that we can attack to a great área of 9 squares on the board. If we can increase Maskun´s AP we can use this attack twice per turn, so he can health himself and make great range attacks. For increasing his AP we can use the Demonic Rewards (DR), Ally Mczeal, Henual or other for make Maskun a great choice.
-“Distance”: The oposite of Decoy, this spell allows us to push back the Krosmasters, and the great change is that this spell is now Blue, (We can only used it one time per turn). Other change is that the the AP needed for using it its now only 3 instead of 4. The last change its easy to catch the line of sight now is 1 to 3 squares.
If we notice all the changes this is probably one of the Krosmasters that habe recieved a great upgrade and now can be combined with a lot of Krosmasters, like Fraktor, Henual, or others.
Its a Krosmaster than can Push or attract for make lot of strategies and remember he can heal itself with teh Steal Health effect.

Ruel Stroud



Eternal Card.                                        Season 1 Card.

An here is Ruel from the Wakfu series, and one of the members of the “Brotherhood of the Tofu”.
In the case of Ruel we see a Krosmaster that have recieved Little changes or reworks but now is better thanks to them, his stats are the same as the old Season 1 card, but the changes are clear: His second Spell “Shovel Kiss” and his power Old-Timer.
Let´s begin talking about “Shovel Kiss” changes: The AP needed to cast is now only 4 AP and now had became a purple spell, with this he can be a a great deal if we play with Adamai- Dragon who brings ruel an extra AP so he can cast his two spells each turn. And if the things are going hard, just only a change to Adamai and we can get +2HP for our Brotherhood members.
The other change is in the Old-Timer power, now when another ally of the Brotherhood of the Tofu is in play Ruel gains prospecting and armour. (In the Season 1 card he gained Dodge and Armour instead)
So the Old Ruel is ready for return to the Arena cause only with his first spell we can atack 2 times with no line of sight up to 3 squares, or for shoveling our oponents with a new fresh Brotherhood of the Tofu team.

Darkness Knight.





Eternal Card.                                        Season 1 Card.


The leader of the Knights was one of the first level 6 of the Game, and her changes are really for fitting him on with the actual rules.
The only change is in his spell “Vile Age”
-“Vile Age”. Line of sight 1 to 2 squares, requires line of sight, 6 AP.
The change is clear. Now every single critical inflicts +1 Water damage, so this is really a rework for make the same that he made on the first year of Krosmaster Arena, remember that with the second Season rulement changes the critical and armour rules were change to the actual, now we can make +1 Damage if we roll more criticals than our oponents armours, the same damage if we got the same, or -1 Damage if our oponents rolls more armour than our criticals. In the Season 1 rules that was diferent and every critical increased the damage by  1, and every armour make the damage being reduced by one, so we can remember Gein making 6 damage with a solo attack… that was so Hard.
So now we can make Darkness Knight deal up to 5 damages with this attack if we roll 3 dices (Luck and critical required) and we got a critical on each dice.

Goultard.





Eternal Card.                                        Season 1 Card.

And here there is, our last Spoiler, the legendary Goultard.
The changes are enought to say that are for equilibrate the game. Now he got only 15 HPs and his “Sword of the Just” spell is now blue, so we cannot make more 10 fire damages with the help or Lou or Henual… Goodbye Goultard who make 10 Damages (or 14 with DR) with two Swords of the Just, and then… yeah we used Supercut to end with the enemy… Its a great time to remember… But it still is one of the best Krosmasters. Now we only have to think more and use more the Celestial Sword and then whe can use Charge and if we reach the enemy use a Supercut. So yeah, its still Goultard, and really now is more balanced than ever.
After seeing the nerfs, its time to talk about one change that can be a nerf…or not, you have to decide. Now his power “Goultaminator” have change and now do this: The first time in the fight that he K.O.s another Krosmaster Goultard Heals himself by 4. Now he only use the power one time per game, but its now healing more… its dificult to say, but we tested this new profile and it Works well in the new metagame.
What did you like more? The old or the new power? Just for know …
Hope that all of you enjoyed this second part, and remember that we ended with our exclusive spoilers from Eternal Deck, but more spoilers are going to come soon.
Enjoy the blog, the game and every Krosmaster, and remember , its time to return to the Arena!


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