Eternal Deck Spoiler – Part 2. (EN)
Hello and welcome Masters of the Krosmoz! Hello and welcome
to Krosmaster Team Spain, today web ring to you the second blog about our
Spoilers of the Eternal Deck for Krosmaster Arena.
Well in the last blog we saw the four eternal deck cards of
Oscar Kass, Ally Mczeal, Bad and The Queen of the Tofus, so now how better to
start this blog than with one of the Masqueraiders:
Maskun John
Eternal Card.
Season 1 Card.
Maskun John was one of my favourites Krosmasters from Season
1, and he had recieved great changes. His Action Points (AP) now became 7
instead of 6, that makes him able to use his two spells each turn. In the past
we needed to use Henual for that. So we can now talk about the other change,
the spells that Maskun John can cast.
Lets se his spells:
-“Decoy”: His first
spell still got Steal health and attracts 1, but now the line of sight have
been changed with the one that was in the other Spell, and becames 4 to 6. If
we move 3 squares we can notice that we can attack to a great área of 9 squares
on the board. If we can increase Maskun´s AP we can use this attack twice per
turn, so he can health himself and make great range attacks. For increasing his
AP we can use the Demonic Rewards (DR), Ally Mczeal, Henual or other for make
Maskun a great choice.
-“Distance”: The oposite of Decoy, this spell allows us to
push back the Krosmasters, and the great change is that this spell is now Blue,
(We can only used it one time per turn). Other change is that the the AP needed
for using it its now only 3 instead of 4. The last change its easy to catch the
line of sight now is 1 to 3 squares.
If we notice all the changes this is probably one of the
Krosmasters that habe recieved a great upgrade and now can be combined with a
lot of Krosmasters, like Fraktor, Henual, or others.
Its a Krosmaster than can Push or attract for make lot of
strategies and remember he can heal itself with teh Steal Health effect.
Ruel Stroud
Eternal Card.
Season 1 Card.
An here is Ruel from the Wakfu series, and one of the
members of the “Brotherhood of the Tofu”.
In the case of Ruel we see a Krosmaster that have recieved Little
changes or reworks but now is better thanks to them, his stats are the same as
the old Season 1 card, but the changes are clear: His second Spell “Shovel Kiss”
and his power Old-Timer.
Let´s begin talking about “Shovel Kiss” changes: The AP
needed to cast is now only 4 AP and now had became a purple spell, with this he
can be a a great deal if we play with Adamai- Dragon who brings ruel an extra
AP so he can cast his two spells each turn. And if the things are going hard,
just only a change to Adamai and we can get +2HP for our Brotherhood members.
The other change is in the Old-Timer power, now when another
ally of the Brotherhood of the Tofu is in play Ruel gains prospecting and
armour. (In the Season 1 card he gained Dodge and Armour instead)
So the Old Ruel is ready for return to the Arena cause only
with his first spell we can atack 2 times with no line of sight up to 3
squares, or for shoveling our oponents with a new fresh Brotherhood of the Tofu
team.
Darkness Knight.
Eternal Card.
Season 1 Card.
The leader of the Knights was one of the first level 6 of
the Game, and her changes are really for fitting him on with the actual rules.
The only change is in his spell “Vile Age”
-“Vile Age”. Line of sight 1 to 2 squares, requires line of
sight, 6 AP.
The change is clear. Now every single critical inflicts +1
Water damage, so this is really a rework for make the same that he made on the
first year of Krosmaster Arena, remember that with the second Season rulement
changes the critical and armour rules were change to the actual, now we can
make +1 Damage if we roll more criticals than our oponents armours, the same
damage if we got the same, or -1 Damage if our oponents rolls more armour than
our criticals. In the Season 1 rules that was diferent and every critical
increased the damage by 1, and every
armour make the damage being reduced by one, so we can remember Gein making 6
damage with a solo attack… that was so Hard.
So now we can make Darkness Knight deal up to 5 damages with
this attack if we roll 3 dices (Luck and critical required) and we got a
critical on each dice.
Goultard.
Eternal Card.
Season 1 Card.
And here there is, our last Spoiler, the legendary Goultard.
The changes are enought to say that are for equilibrate the
game. Now he got only 15 HPs and his “Sword of the Just” spell is now blue, so
we cannot make more 10 fire damages with the help or Lou or Henual… Goodbye
Goultard who make 10 Damages (or 14 with DR) with two Swords of the Just, and
then… yeah we used Supercut to end with the enemy… Its a great time to remember…
But it still is one of the best Krosmasters. Now we only have to think more and
use more the Celestial Sword and then whe can use Charge and if we reach the
enemy use a Supercut. So yeah, its still Goultard, and really now is more
balanced than ever.
After seeing the nerfs, its time to talk about one change
that can be a nerf…or not, you have to decide. Now his power “Goultaminator”
have change and now do this: The first time in the fight that he K.O.s another
Krosmaster Goultard Heals himself by 4. Now he only use the power one time per
game, but its now healing more… its dificult to say, but we tested this new
profile and it Works well in the new metagame.
What did you like more? The old or the new power? Just for
know …
Hope that all of you enjoyed this second part, and remember
that we ended with our exclusive spoilers from Eternal Deck, but more spoilers
are going to come soon.
Enjoy the blog, the game and every Krosmaster, and remember
, its time to return to the Arena!


















































